Core Reference Documents
Machine-readable index for LLMs following the llmstxt.org format. Defines what to read first.
Complete concatenated text of all design hub documents and repository READMEs.
Overview of this design hub, repository catalog, and contributor rules in controlled language.
Core game architecture: two code trees, shell integration, fixed-tick simulation, WebGL2 rendering, and asset pipelines.
Inventory of simulation repositories, naming conventions, visibility status, and commit author identity.
Roll-up of open decisions across all 6 standards, with the owner rulings of 17:02 EDT recorded as DECIDED.
Provenance manifest recording exact Git commit SHAs, URLs, and file checksums for all source repositories.
Design Standards
Unit coordinate frame (-Z forward, +Y up), node naming contracts, dimensions, joints, and clip rules.
Map cell grid scales (5m, 20m, 80m), heightmaps, theatres, terrain layers, water rendering, and map checks.
Simulation fixed tick rate (30 Hz), lockstep determinism, clean-room reading policy, and rules schema.
Mesh topology, triangle budgets, LOD generation, GLB validation rules, and handedness checks.
PBR materials, texel density (64 px/m game, 512 px/m master), solar noon lighting, and tone mapping.
US Navy / US military, third-angle projection, Navy A1 facility sheet, JSLC STD-1 look (standard 0.3.0).